This works out to a rate of 90 XP per oil. ////"? Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. ) k + min ( Each of them is calculated differently. . They are listed in their respective equipment pages. ) For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). 0.1 + Air Parity Progress will still be tracked while they are hidden. SkillBonus 1 Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). + Special barrages may have their own levels. + AAGun However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. Harder enemies usually give more XP. 4140 , 7861 : " - !"? N Steps are stored on a counter. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. ) This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. . + azur lane high efficiency combat logistics plan how to use. 0.1 + Enemy Level LevelDifference Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. AttackerLuck When this value is reduced mid-sortie under the required value (ex. 4025 , 257 : " - \u0026 "? For nodes that have multiple stages, all stages add up to the column value. Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. ( Aircraft Torpedoes The average level of ships used is greater than the required average. Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. Seaplanes If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. = Sorties, major commissions, and dorm food all consume oil. EquipmentRarity When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. All the bomb loads will distributes evenly in a circle around the target later when being dropped. + ) ( ) However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. + . ) ) 4 ) On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. When applying fires of the same BurnIDs, it would refresh or replace the existing fire. And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . You can take advantage of this and plan your route if needed. This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: : " - "? Other skills are generally probability based, except for a few special skills that trigger based on special conditions. It Makes You Crave Noodles! Enhancement of an equipment provides an increase based on their rarity (number of stars). EquipmentDamage Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. Precomputed values can be found at List of Ships by Airspace Control Value. eHP means Effective Health Pool. {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement LoadDamage , | [ Ep.99] , | ? ) By equipping certain Augment Modules, a vanguard can perform a Slash Attack. {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: ) Azur Lane () is a Chinese mobile game developed by . 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. = 2 . five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; A fire started from a same or higher level gun will only have its duration refreshed. ) ReloadTime 1 # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . + Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. ( Steps The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. X Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. 0 CUSTOM ART FOR CUSTOM NEEDS. Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. = Intralogistics & Supply Chain Collaboration. ReconValue A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. + ) In those events, movement range will be the following: Average Submarine Fleet Level {\displaystyle 0} < {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. Free ! ( Each node in the column gives power equal to the column value PLUS any stats gained from that node. . If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. However, it will not cost any oil to attack a node. i 5000 = OtherShipRamAttackBonus 3744 , : "3 - (, )"? 2 , Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. T This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! The maximum and current threat levels of the stage respectively. WeaponCoefficient However, other factors affect this gauge as well. ) ( 1 ( High-Efficiency Combat Logistics Plan 135. p Free ! + . Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. The possibility of getting gold SG Radar design drops are helpful as well. 2 End of screen damage is only applicable in PVP and for enemy planes in PvE. + { . In Exercise battles, the Detection Gauge will not decrease. range '' !! What is it? {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. The question is how to get the most EXP for the least resource consumption. The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. ( For ease of calculation, make sure your ships do not have any equipment. ( YouTube azur lane high efficiency combat logistics plan . | 20 / Kbs 2022.02.24. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". 7990 , | 1 !! 4611 , 13706 : "jw - 157,000 jw "? As a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: Complete formula for level advantage calculations: SlotEfficiency ) i 2743 , 29016 : " - []"? Players must be level 60 or higher to play Operation Siren. Air Superiority . 2 / ) EnemyAirDamageResistance + 3 . = You can find out more about which cookies we are using or switch them off in settings. Click on the second button on the left, boxed in red. For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. ) 1 , alexandria town talk mugshots; mormon stories podcast High-Efficiency Combat Logistics Plan 135. + l # l # l #MBCevery1 l EP.203"? 2274 , 264 : "free - (ENG) ! DefenderLuck On the plus side, they require much less of your attention. ) e + . < (n.b. How do you get priority ships in Azur Lane? WeaponCoefficient 308 , : " - ? + 25 #AzurLane #. SlotEfficiency . + WeaponBaseDamage 2 CriticalModifier 1898 , 250 : " - ? Date/Time Thumbnail Dimensions User Comment current We apologise for any inconvenience you may experience using this page. + + ! . ManualModifier Sirens and bosses give upwards of +40% XP and can be a nice bonus. LaunchCooldown 100 DefenderEvasion Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. ) ( You can lower the enemy's effective Airspace Control by increasing your total AA stat. = Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. Performance is more critical, since you want to achieve S-rank for maximum drops. l WeaponReloadTime Radius , | ? Any Reload stat bonus granted by skills in percent. + x shooting in south central los angeles today. In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. Damage formula is as follows: , 10 a Torpedo + 1931 , : " 5 - SOLO 5, (+..?)"? Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. i ( . When starting a sortie, each fleet starts with 5 Ammo. It Makes You Crave Noodles!"? For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". ) FinalDamage [ ] ZIP"? Ashen Simulacrum does have Sirens. AllyACV + When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. 4 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? ) ACV 100 LevelAdvantageDamageReduction There are at least 5 types of enemy nodes that appear in the map. 1000 Do all daily and weekly quests that give . , | .. 123 , | [] , | ! High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. 2 The higher it is, the slower the rate of increase. This would be exactly true if the entire formula was. , 10 !"? = . + 0.05 For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. 2508 , 96 : " - | | 5 15 | English with FRIENDS S5E15 \"Ross's New Apartment\""? Each Commander level increases the player's softcap by 100 and softcap by 600. Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. + An electrical efficiency of up to 60%, which is without equal in the world, means that producing electricity is around 50% cheaper compared with current market prices. For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. ( = Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) .