It is only visible to you. In either case, countries can further modify several types of equipment by spending the respective kind of experience. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. Valve Corporation. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. It also will have to be within a technology folder that's assigned to hold doctrines. Valve Corporation. This item will only be visible in searches to you, your friends, and admins. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. It is only visible to you. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. This mod is compatible with Version 1.10 Collie & all DLC. This has an effect on production efficency retention. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. 16 days ago. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. Hi, will this mod get updated when the main mod gets its update? The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. Join. All trademarks are property of their respective owners in the US and other countries. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. It gets unlocked by researching technologies and is produced by production lines. This is because porting Rt56 USA proved to be too much work. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH All rights reserved. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. Guide updated for NSB. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. For large items, usually the name of the technology is also shown on the tree without needing to see the description. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. This mod can trace its origin back to Hearts of Iron II. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. 8 days ago. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? Example. There is a legacy version here. If it's not met, then any technology connected to it via path = { } will also become invisible. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. Press J to jump to the feed. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. With Death or Dishonor equipment variants can alternatively be licensed from other countries. 1 / 2. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. This item will only be visible to you, admins, and anyone marked as a creator. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. This item will only be visible to you, admins, and anyone marked as a creator. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Kaiserreich asks the daring question of: What if Germany won WWI?. A family of equipment types share common mechanical parts that make transitioning production between them easier. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Please update, atm it breaks the game so badly that you don't even make it into the main menu. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! 44. in areas where the Paradox team may have glossed over. It gets unlocked by researching technologies and is produced by production lines. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. Remember that most mods are not compatible with Ironman as they change game balance. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. The format = "LEFT" argument is used to tell into which direction to aim x and y. Press J to jump to the feed. Press J to jump to the feed. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. This assigns a particular experience type to the technology. Press question mark to learn the rest of the keyboard shortcuts. By default, there can be no more than 3 sub-technologies defined within an item[4]. Sub-technologies where to position them in the tree, which GFX they use. They'll make the civil war survivable. Notably, this also applies to the modifiers of the technology. Questions, Paradox We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. With the addition of the new in-game radio, now is a better time than ever to try this mod out! Road to 56 is all about alternate history and . Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. They might as well just ask Paradox to make a new game. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Create an account to follow your favorite communities and start taking part in conversations. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. This item will only be visible to you, admins, and anyone marked as a creator. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. These tags are most commonly used to spawn equipment into the game. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. This is done with the naval folder with Man the Guns, for example. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. The distinction between small items and regular items is in equipment. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. Please Help! You can purchase equipment from the private sector, a new economic system. which get used in determining which container exactly to use. Many of the factions will have their own unique decisions and focus trees. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. This mod features between 10-20 years worth of content for all the major powers, including some minors. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. All rights reserved. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). If you're looking for equipment codes, check out our equipment names list. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. The 'add_equipment' or 'ae' command can be used with these codes . EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes Press question mark to learn the rest of the keyboard shortcuts. It is only visible to you. The path will be created in every folder that contains both of these technologies. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. The folder selection is done within the folder_tabs containerWindowType. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. ae 1000 infantry_equipment_3 Do read our fullreviewfor the whole story on this mod. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. Or do. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play This item will only be visible in searches to you, your friends, and admins. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. 82. r/hoi4. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. how can I get flame tank through console command? With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. This is done by putting the terrain within the scope of the sub-unit type or category. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched.